Eight hundred and seventieth chapters the depth of the chaos
"Why is it so difficult!" Zhang Yi looked sore.
"Yes! It's so difficult!" Song Ren also sighed.
It was obvious that it was not difficult when watching it, and he could master every move skillfully, but when he actually operated it, he was a little busy.
"Don't be discouraged, don't be discouraged. It's not the first time you two." Wang Han, who was watching the game, made a blow to the two of them with great accuracy.
Everyone has known each other for so long, can she still not know the tune of the two?
Every time I see exciting operations and exciting highlights, I think about showing off my skills in front of the other side, and then I become the king of big and small.
The only shame is that they are playing the VR version of the big fight, otherwise she would be comfortable at this time holding popcorn in one hand and happy water in the other.
"It's just that I'm not proficient enough. As long as I practice more, I will definitely be able to perform a perfect operation!" Zhang Yi said confidently.
With so many games in the past, didn’t he practice all the game until the end?
"You are right!" Song Ren nodded in agreement.
I thought that he would pass the Resident Evil, Escape, and Silent Hill. Can't he learn the combo skills in a fighting game now?
As long as you have enough perseverance, the iron rod will be ground into a needle!
In fact, it's not just Song Ren and Zhang Yi.
A lot of players who play big battles have watched Link’s operations in the video, and they all started the matching network battle as soon as possible, preparing to replicate the exciting operations in the video and achieve success in intracranial training.
However, for most players, these operations are obviously too difficult, and they are the kind that can be learned at a glance.
So in online battle matching, many players who just play games and are not sure about this Link video have discovered something strangely.
That is, a large number of Link players appeared in the match. After hitting themselves, they exploded themselves, or were knocked out of the field by themselves, and did not choose to return honestly. Instead, they threw lightning in the air to make themselves go from being able to return to the field to being powerless.
However, for ordinary players, these operations are considered a fun and then letting themselves learn.
But for some in-depth players, the appearance of this video can be said to make them ecstatic.
Sometimes for players, what they need is a direction and inspiration.
It only took a week for the big fight to go online.
For many players, the entire game is only played, but it is still unclear about some of the deep kernel systems inside.
Now, a video released by Chen Xu is a good guide to these in-depth players who like to study.
In an instant, they saw the uniqueness of the big fights and other fighting games.
The knock-off gameplay allows it to form its own unique mechanism.
That is the pursuit in the game.
This is a completely different experience from traditional fighting games.
In traditional fighting games, you basically stand on the ground and attack, and there is no so-called terrain killing.
In addition, the defensive moves are to defend against any skills, and the price is just a deduction of some health.
But these methods are completely unworkable in the battle, because in addition to perfect defense, ordinary defense will reduce the thickness of the shield, including when attacked by the enemy, the circles representing parry value will gradually become smaller.
Gu Lan
When the parcel value falls into zero, the characters in the game will fall into a dizzy and stalemate at the mercy of others.
This makes the game itself tend to be on the offensive rather than a defensive counterattack.
In addition, there is also a crawling function in the game.
Simple defense can only be a way to death.
The other is the game's move effect.
Taking Link as an example, after knocking someone away, when the enemy is in a stagger and unable to move, you can use your own skills to make a perfect combo.
This can be said to be the most interesting stage in the battle.
At the same time, coupled with the game's detonation mechanism, experts prefer to conduct constant duels on the edge of the cliff.
Unlike ordinary fighting games that use blood bars to see the outcome, the game of the Great Battle itself is full of uncertainty.
For example, in the previous life Street Fighter Nakahara Daigo used ken to continuously block the Chunli 17 combos used by his opponent Wang Pang, and finally turned the blood and turned the defeat into victory. This kind of Jedi counterattack scene is hard to see in traditional fighting games.
However, in the big battles, you can often see this kind of situation similar to a Jedi turnaround in high-end games. Even if you beat the enemy to 100%, you may still be counterattacked.
Because in a big fight, as long as the character has not been knocked out of the field, then all you gain is an advantage rather than a victory.
This situation will lead to a result, that is, the masters constantly pull the front line to the edge of the field and engage in fierce confrontation.
Ordinary players do not have the psychology and skills like masters, but they will also maintain a sense of expectation for the subsequent battle situation.
Because, he always has a chance to turn the tables.
The video Chen Xu posted on the official blog obviously guided all the players in the big fight.
Show everyone the infinite possibilities in this game.
Many people think this is a pleasant battle game, and players are competing and fighting on the map.
But after watching Chen Xu's video, all players realized that the game "Battle" seems to have an extremely low entry threshold.
However, the characteristics of each fighter and the changes in the game mechanism also make the game have a very high ceiling limit.
After figuring this out, many players who love fighting and action games seem to have been given a shot of a cardiotropic agent.
Many players have questioned before, but they just felt that the depth of the battle was not enough and there were not many challenges.
But obviously, the reason why players have that feeling is that they have only too little exploration of the game "Battle".
There are countless techniques in this game, waiting for players to discover.
Before this, everyone still used their past fighting game experience to watch this game.
I feel that in the chaos, some things in traditional fighting games will be completely simplified or even cut off, making the game less profound.
But now, looking at the combat mechanism of the game "Smash Battle" is not only not simple, but it is quite hardcore.
Almost all of them are covered by psychology, reactions, and on-site operations.
Chapter completed!