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Chapter 866 You told me this is a fighting game?

Listening to Chen Xu's words and watching countless players face each other, they were full of expectations.

With Chen Xu's explanation, the corresponding demonstration screen will also appear on the large screen behind.

The first is the highly integrated key system. There are only six functions in total that players use.

Direction keys, jump keys, normal attack keys, kill attack keys, defense keys and grabbing keys.

There is no swipe system, it is just a simple direction key and ordinary attack buttons, and different skills are matched with the kill attack buttons.

And the release buttons of each character are the same.

In addition, the knockout percentage system and prop system in the game were also displayed to players one by one at the face-to-face meeting.

When it comes to high-end content, such as pursuits in the game, it will naturally not involve it.

But for most players, they can understand what kind of game this is.

Ordinary players don’t have much feelings, but some sensitive game designers and media have seen the purpose of this design.

It is obvious that Nebula Games just wants to lower the threshold for gaming.

Even though Nebula Game hasn't said it, it's obvious that this is still the way to play the fighting game.

But this will really succeed? Many people have a little doubt in their hearts.

However, without waiting for them to explore this direction too much, everyone was shocked by the content introduced by Chen Xu later.

‘As an entertainment and casual action game, we will bring the richest content to players in the game ever.’

‘In the game, the soundtrack of each classic IP will be included, with a total of more than 800 songs!’

‘Hundreds of maps with different styles allow players to choose freely and become a battlefield for battle. Each map will have three different dynamic changes.’

‘And nearly a hundred popular characters from different worlds of the game, transforming into fighters and allowing players to manipulate fierce battles.’

‘The game will also have a huge single-player plot mode in the end.’

‘Hundreds of different features of levels, thousands of classic characters from different IPs are incarnated as life souls for players to collect.’

As Chen Xu's words fell, the big screen behind them showed the content of Chen Xu's words one by one.

Players around the world, including the media and the gaming industry, were all shocked!

This...is this a fighting game?

This content...you tell me this is a fighting game!

What does Nebula Game mean in your fighting game?

All the players, designers, and media who watched this face-to-face meeting were shocked.

Because it was too unexpected to them.

Judging from the content described by Chen Xu, they can only describe this game in the word "luxury".

Yes, everyone uses a common word, that is luxury.

Characters from different series have their own exclusive game maps, and each map has three different forms.

A total of more than a thousand BGM theme songs are provided to players, and even players can treat this game as a music player.

In addition, nearly 100 IP characters can be said to have created the best in history in this type of game. And each character is not simply wearing an IP.

Although it is a horizontal action game, in the big fight, each character piles up details based on his unique game culture.

Gu Feng

As long as players have played this series of games, they can find these game culture contents in it.

And putting aside the carefully designed Light Star levels, each character has a unique trial path.

And each character will eventually face their nemesis or the mysterious master's hand.

A fighting game.

Well, although Nebula Game claims to be an action game, it does not admit that it is a fighting game.

But most players still have media, and actually default to this as a fighting game.

And a fighting game with nearly a hundred manipulated characters and hundreds of maps is too exaggerated, right?

I won’t talk about the characters. The more characters, the better, because fighting games actually need freshness.

And what is freshness?

Isn’t it just different characters? Most players who play fighting games believe that they have such an operation.

That is, in the training mode, choose a character that you have never played before and feels very handsome, and see how gorgeous and awesome his ultimate is.

This is called freshness.

I won’t talk about the role, but as a fighting game map, is it necessary to have hundreds of pictures?

Without giving everyone present too much time to be puzzled, soon with Chen Xu's introduction, the big screen behind him also played a new picture again.

Unlike the previous explanation of the game mechanism, this time it is a display of the map in the game.

Soon players who are familiar with some games discovered the characteristics of these maps.

In ordinary fighting games, especially in horizontal scroll fighting games, the map is basically just a background board.

But it's completely different in the big fight.

These maps are all very well restored, the original theme of the game.

As the maps appeared one by one, the players below also heard various exclamations.

‘This is Helgen Fortress, and there is even Oduin spitting fire!’

‘Haha, the initial platform also appeared!’

Unlike the map that acts as a background board in ordinary fighting games, different maps also have corresponding traps and interactions in the map of the big fight.

It can be said that among these more than 100 maps, none of them have duplicate characteristics.

Moreover, when fighting between maps, if the switching mode is turned on, you can switch in different forms.

"Unique single-player plot mode: Light Star, heroes from various IPs are controlled by Jira, and different worlds are merged together to rescue these trapped heroes."

As Chen Xu's words fell, countless players were excited to find that a big map of "Light Star" appeared on the big screen on the stage.

Compared with the scenes of the previous life of the light star, which combines most IPs and then forms jungle, snow mountains, lava, cities, deserts and other themes.

Chen Xu still changed this part slightly because it was to be made into the VR version. As for the VR version of Nintendo on the switch in his previous life, it was really a bit funny.

So in the background of the game, Chen Xu designed the Light Star World according to the open world model and reasonably planned different levels.

For Chen Xu, this part is relatively easy to do, because most of the materials in the material library can be reused, and only art compromises are required.

Rockris High Walls, Yanan, Xueman City, Castle, and the Original Land, scenes familiar to players appear on the big screen, making countless players excited.
Chapter completed!
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