Chapter 862 is fighting, but not a fighting game
No depth?
When Chen Xu heard the questions raised by Qin Yi and others, he smiled and shook his head.
Indeed, when I first met the game "Battle of the Great Brawl", I feel that this game has simplified a lot of content as much as possible.
It seems that the rubbing moves have been cancelled and the percentage of blood bar settings have made the content of the big fight seem to have depth.
But on the contrary, this game has a very high upper limit, even exceeding traditional fighting games.
Because the rules around knockout mean that the game is not simply clearing the enemy's blood bars.
Also, both up, down, left and right can be knocked away, which also means that the map in the game has the concept of terrain killing.
If a player can be shot down into the cliff, there will naturally be corresponding countermeasures.
The Stand-Law is extremely important in the Great Fight. It can be said that if a Stand-Law-Law player will play this game, you can clearly see from the fact that his Stand-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-Law-L
The introduction and combination of these contents will lead to a situation.
Because failure will be determined only when knocking out the field, most ordinary players will focus on the center of the field to fight.
With the setting without blood bars, two players can fight to the point of being in a dim position.
The master will lead the battle to the edge, and even solve the opponents outside the field and in the air, which involves psychological games and on-the-spot reactions.
No matter what kind of system it is, in fact, fighting games are essentially a rock-paper-scissor game, which competes on-site operational reactions and psychological predictions.
As long as the elements of this part can be shown and the balance of fighting characters is not bad, there will definitely be no lack of so-called depth.
"Don't worry about the content of the game depth. In fact, compared with these contents, the most difficult part is the display of game culture in this game." Chen Xu said to everyone.
"The display of game culture?" Ruan Ningxue, Yang Xin and others didn't understand something.
"Because in this game, not only has the IP of Nebula Game, but also some IP characters that are worth remembering in the history of the game will be added. The music included in it can show the venue, props and fighting characters of the series. Including this game, we also need to bring players a huge single-player content. The series features corresponding to different game characters need to be displayed in it." Chen Xu explained in detail.
"So, that's why Mr. Chen, you asked us to play those old games before!"
Suddenly, Qin Yi and others thought that Chen Xu asked several of their core members to fully experience the old games one by one.
"That's right, aside from multiplayer battles, there will be a single-player plot called "Lighting Stars". We need to design a unique big map specifically, and then include scenes from each IP." Chen Xu nodded.
Single-player content and plot are not complicated, they are simply stories of saving the world and heroes.
The core of the entire single-player gameplay is also the traditional collection elements. The souls formed by classic characters in each IP are divided into different attributes for players to collect and then strengthen.
Make the single-player plot like RPG. Even players with broken hands can continue to collect life souls and strengthen life souls and choose to lower the difficulty, so that they can still experience the fun of the game and pass the level.
Compared with ordinary fighting games, the content of the battles in the previous life can be said to be too exaggerated, and it doesn’t mean that the classic characters from each IP are from.
The IP represented by different characters have different maps in the game, and there are three different forms without a map. During the battle, these maps can be switched seamlessly.
There are hundreds of maps in the game alone.
And it is not the number of maps after switching patterns.
At the same time, there are as many as thousands of native songs, and some players even joked that the big fight is not a fighting game, but a music player.
In addition, depending on different characters, the map styles are also different. Including props in the game, the soul of the life must have characteristics, rather than simply modeling and a name.
For example, the mushrooms and invincible stars in Super Mario...
Every prop should give players who have played these games a sense of familiarity.
There is no need to introduce it. Even if you didn’t recognize it at that time, you can recognize it as long as you use it and know that you have played the game.
This is the charm of a big fight.
Chen Xu did not tell Qin Yi and the others about this content.
Gu Sheng
Because the main fighters also have various movements, Chen Xu will be responsible for the latter.
Qin Yi and his team's main direction is to shape levels, scenes and art.
This can be said to be very important for games like the big fight.
For example, the consequences of different IPs are that the art style is extremely chaotic, with cartoons, realistic, and magical...
There are characters with full weapons like Guangyan, as well as family-friendly characters like Mario and Yoshi, and those with realistic styles like Claude and Sephiros.
It can be said that how to integrate these characters with different styles together so that players can feel that they are not inconsistent is also a very important thing.
In my previous life, I went to the game, especially a bunch of IPs combined together.
After the success of the battle, many game manufacturers also targeted this area, some started new stoves, and some continued to engage in linkages.
Such as jump, Sony All-Star Fight, etc.
But these games have become purely fan harvesters, and none of them have achieved such success as Renshi Fight.
In addition to the gameplay framework and content, art is also the most direct point.
Among them, jump is not bad, because it is based on Japanese comics.
For fans, you can control your favorite comics or anime characters to fight, and listen to the voice actor shouting excited lines and gorgeous big moves, which is actually quite satisfying.
But Sony's big fight can be said to be a typical negative textbook.
It sounds very consistent with the original work in the game.
But in the end, the whole game was out of place, giving players the feeling that they were taken out of their respective games.
Not to mention going to play, it feels weird just by watching it.
"I feel that the project volume is so large!" Qin Yi couldn't help but be amazed after hearing Chen Xu's introduction to this fighting game.
If they really want to follow this mode, wouldn’t they have to do their best to restore the scenes in the classic IP games?
And it is not just imitating appearances, but going deep into the inside.
For example, if you want to add the elements of Black Soul in this fighting game, how can players who have played this series smile?
There are many points, Fire Dragon Bridge, Justice plot killing from the sky, the storm that knocks down the big tree, praises the sun, the moonlight sword...
Whether it is from Black Souls to Blood Source to Sekiro to Eldon Magic Ring, common points can be found, but only players who have played them know about these things.
Instead of staying on the surface, such as adding a ghost Buddha or a bonfire.
"Don't worry, isn't this the new version of "World of Warcraft" released? Players are slow to get their hearts down, let's do it slowly." Chen Xu said with a smile.
"But there is one thing that everyone knows, that is, although this is how to play a fighting game, I want everyone not to do it with the concept of a fighting game, but to maintain the mentality we had when we developed "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey"." Chen Xu said seriously.
This is the characteristic of a big fight.
Although almost most players regard this game as a fighting game.
But both in terms of creative concepts and official policies, they never promote fighting games.
Because the original positioning of this game is to be the majority of casual players.
In his previous life, Lao Ren also revolved around this part of the game promotion and operation.
The official events held by our own company cannot help but kill the map mechanism, increasing the proportion of luck.
Originally, I wanted to prevent the Great Fight from becoming a professional fighting e-sports event like evo, but I couldn't find a good excuse. So after Sony Interactive Entertainment acquired the Evo fighting event, I immediately found a reason to issue an announcement overnight to withdraw the Great Fight project from evo.
If you do a big fight with the mentality of playing fighting games, then it will be destined to be distorted.
Chapter completed!