Chapter eight hundred and fortieth unanimous praise
‘High difficulty, this has always been the characteristic of players who have given up the soul game. I do not deny this. I believe that behind every player who conquered the boss in the game, there will be a depressed player who gave up the game. I am very sorry for these players who feel that there are too many sufferings in the game that need to be overcome.’
‘Difficulty is a privilege for designers. Not every game has to cater to everyone. I have always believed and acted on this.’
‘But equally, high difficulty and difficulty are not the only labels of Soul Games… High difficulty gives the game experience something meaningful, and I don’t want to give up on this, it is indeed one of the labels of the game.’
‘But compared to the high difficulty, I hope that more players will feel the joy brought by overcoming difficulties and suffering. In real life, death is a terrible thing, but in the game we can give death more content. It should not be just painful, it can make people happy.’
‘As for the ashes that players think, the powerful combination of combat skills makes the game more difficult, I don’t deny that it is even in this direction when developing the "Eldon Marshals".’
‘Unlike firmly requiring players to improve their operating level, we have made appropriate changes in the mage ring, but this is not a compromise to reduce the threshold of the game. We want players to have more ways to solve a problem that makes them feel thorny.’
‘Yes, that is, ‘solving the problem’. In the past soul games, there were many similar things. Friendly advice left by predecessors have helpers who can help themselves. In "Eldon's Ring of Fate", we have more choices and fill more content in this world.'
‘In this way, when players encounter an invincible difficulty, they can explore the world and discover some content that can help them get through the difficulties. I believe players will enjoy this problem-solving process.’
……………………
When players saw Chen Xu's reply to this long article, their first reaction was that they were a little confused.
After all, although Chen Xu would have come to participate in some interactions with players in the past, and even started a live broadcast to demonstrate games with players, the first impression he always gave to players was that he was his own people, and he was a designer who understood their players.
However, this is the first time that such a long explanation has been published. Many players even saw Chen Xu's article and thought that this was a high-quality imitation of Chen Xu's id.
However, after reading what Chen Xu said, many players applauded.
‘Although Mr. Chen said a lot, I could see a meaning between the lines: the game is difficult, but players should not care, because it was all intentional.’
‘So this is the reason why Mr. Chen, you designed so many disgusting monsters and mechanisms in the game and deliberately abused us?’
‘Ahem... don’t be wrong with the guys upstairs! Although I also want to attack Mr. Chen.’
‘To be honest, Mr. Chen said it very well. Isn’t it normal to fight with the boss as an open world or find other ways to break the deadlock?’
‘That’s right, although it’s a soul game, to be honest, “Eldon’s Ring of the Fate” gave me the feeling of playing “The Legend of Zelda: Breath of the Wild.”
‘If you really want to say flaws, there are indeed some flaws, but these flaws do not hide their merits. This is definitely one of the best open worlds I have played in the past two years!’
‘1. A stand-alone game, don’t you play whatever you want? You can’t ignore these genres of power? Or do you have to beat Valkyrie, Black Sword and Broken Star?’
‘On the one hand, the routine is too strong, the game is boring, and when I use it myself, the boss is so difficult to design it. I’ve told you all the good and bad things. I just don’t admit that I’m good or bad?’
‘That is to say, the difficulty itself is the feature of the soul game. However, compared with the previous soul games, "Eldon Magic" has many more solutions to the difficulties. Now, I dislike the routines in the game and want to pass the skills, but I also dislike the weirdness and the words are too powerful. You have finished speaking.’
Although Chen Xu did not say it in the article, some very rational players knew very well that the players who said before that ashes and war gray made the game boring are simply changing concepts.
There is naturally a so-called balance in stand-alone games. However, balance loss refers to a special routine that is very powerful, so powerful that other routines are completely incomparable compared to them.
For example, a routine can directly kill the boss in one wave, while bcd routines bring too low benefits, so it is purely scraping the boss.
This is a balance imbalance.
In "Elden's Ring", Chen Xu made appropriate adjustments to the famous sword Yueyin, glass cannon, bionic human ashes and turtle spear routines based on the balance of his previous life.
Although there is no way to achieve the same starting line, it is definitely a routine that can be played, and the intensity difference is not very large.
In terms of profit effect, there will be no situation where anyone is not strong enough for at least one or two weeks.
In addition, this is a stand-alone game, and how to play it depends entirely on the player himself, not just like an online game.
In most online games, many players actually have no choice.
Because if you don’t use it, others will infringe on their gaming experience. Even if you don’t want to use it, but to take care of your gaming experience, you will be forced to use it.
As a stand-alone game, the contents of PVP and PVE are not in the same mode at all.
These routines will only be slaughtered like pigs when used in PVP. As for the routines like the Golden Tree, Shield and Cannon, Chen Xu also specially adjusted the balance in the game.
It can be said that there is no such thing as saying that other people's use affects the game experience.
If you really want to say something that affects it, it is probably an outside-game factor, such as psychological persecution that affects one's own pretending.
Of course, there are still a small group of players who still express their dissatisfaction with "Eldon's Ring" online, and some radical players directly expelled Chen Xu from their souls.
However, Chen Xu didn't care. He didn't show up after posting this long article.
The trend of the mainstream "Eldon Far Ring" has also been completely changed.
At the same time, "Eldon Far Ring" has become completely popular. This popularity does not refer to fame, but includes sales.
The reason why previous soul games were not only excellent in content, but also in excellent meme effects.
Excellent art, plot world view setting, and artistic level shaping. Combined with the social media communication of high difficulty and suffering from the anchor, Soul Games has gained a high reputation.
But in fact, it is more cloud players, because playing and watching the soul game by yourself is really two completely different experiences, especially the hand-dead players really cannot experience the fun of the soul game.
Neither the monster nor the boss can beat it. How can you feel the grand setting of the plot in this case and how can you feel the exquisiteness of the plot design?
But "Eldon's Ring" is different. Without reading the strategy, 90% of players are likely to suffer when they enter.
But with the emergence of the strategy, in addition to being familiar with the boss's playing style and tricks, subsequent players can suffer a lot less.
This also makes the sales of "Eldon Fate" the highest-ranking game in the soul game.
The exquisite pictures, just right and colorful gameplay, shocking art design and world view setting, these elements have made "Eldon's Ring" a soul game that has turned into an open world, and has won unanimous praise from players and the media.
Chapter completed!