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Chapter 659 Elizabeth Monthly Pass)

After the first promotional video of BioShock was launched, players rushed to discuss it, but did not get much information.

After all, it is really too short, but when many players are 'confronting' Mr. Chen's riddle man, what people didn't expect is.

Just half a month later, Chen Xu actually released a second promotional video, and this time there was a lot of information...

In this trailer video, the entire promotional cg uses real scenes in the game.

Obviously, it is to tell the players that these are real-time demonstrations in the game.

Covered in the clouds, the huge sky city of Colombia was displayed in front of countless players.

The magnificent sky city, the blue sky with textured white clouds, just like the fairy tale world.

Among the countless white clouds, there is a huge airship moving slowly forward.

The white clouds in the sky seemed to be within reach, like a dreamy scene.

All these cities are floating in the air, and huge chains link these cities.

There is also a huge statue island like an angel in the distance.

But the next moment, the entire video suddenly changed.

The sound effect also became gloomy.

Dark tones, and splashing blood.

‘The descendants of the prophets shall be on the throne…’

‘And be in the blazing fire before the crowds of people.’

The war scene in the first trailer video flashed by, and the next moment I switched to the dreamy City of Columbia Sky.

The pictures are constantly switching, fighting, beautiful scenery, gloomy palaces, and the fire of war burns the world...

The unknown narrator, Elizabeth's voice, and Diweit Booker's voice.

‘The fake shepherd will come and abduct the lamb.’

'Who are you?'

‘I can save you!’

'Your shepherd's staff has been bent, and your future is already tortuous.'

‘What price will you pay?’

Booker and Elizabeth looked into the distance on the airship.

The Columbia Sky City in the distance is like a fairy tale fairyland.

‘We will find Comstock.’

The next moment, a bloody and gloomy scene appeared.

‘I will stop him and let her be free.’

In the dark dungeon, Elizabeth's painful voice came, as if he was tortured.

‘This ending will inevitably be bloody!’

‘Comstock! Tell me what you are going to do?’

‘Go back to your solemn land!’

‘Elizabeth!’

The picture fell into darkness and once again came to the vast sea, with ships carrying Booker to the lighthouse.

‘Take the girl to us and the debt can be written off.’

In the heavy rain, the picture gradually disappeared.

‘Trade canceled! Hey, the transaction canceled! Did you hear it? The transaction canceled!’

With his hands wrapped around his chest and looking at the department store in the distance, Elizabeth looked confused and confused.

‘Book, are you afraid of God?’

‘No, I’m only worried about you.’ (Because of translation issues, the early Chineseization of the game was translated as ‘I’m only afraid of you’, and the meaning was misinterpreted)

Accompanied by a thunderous sound.

In the wilderness, Elizabeth looked directly at the camera, and the storm swept across the distance like the end of the world.

With a thunderous lightning and thunder again, the screen instantly fell into darkness.

The name of the Bioshock game is displayed at the end.

Compared with previous promotional videos, this cg animation shows more content.

Including the battle scenes in the game, there are more scenes to show.

Even in terms of the plot of the game, more disclosures have been made in the game.

Groups of players seemed to be transformed into archaeologists, and various researches analyses related to the game called "Bioshock".

Even some video websites have appeared many videos specifically analyzed.

But one thing that can be confirmed is that although the art style of "Bioshock" looks cartoonish.

But the content of the game is not cartoonish.

Because it has been fully displayed in front of players in the promotional trailer.

Grim scenes, dark tones, and splashing blood.

The corpse lying in a wheelchair and the people tied to a wooden board and those bitten by a crow, all show that this game actually has some more violent content.

This is not a so-called family-friendly cartoon paradise game.

In addition, according to the information released on the official blog, this time "Biochemical Shock" was divided into two parts for sale.

Just like the original Call of Duty: Modern Warfare.

"By the way, do you think this game will be similar to "The Last of Us"? Uncle is with Loli? It's just that Joel is escorting Ellie, and the person named Diweit Booker here is to take Elizabeth away."

"Yes, I found it too! And in the second promotional video, there are some clues that hint, the photos in the wooden box at the beginning, and the words 'Imprisoner' written on it."

"There is also the first promotional video from the conversation on the boat. What kind of transaction Booker should have accepted, and the content should be to take Elizabeth away. Maybe he will take Elizabeth to kill both sides because he experienced some things with Elizabeth."

Players were talking a lot, and of course, in addition to these, there were many doubts.

That is what the shepherd represents, and who is Comstot?

Players at home and abroad are discussing fiercely.

However, Chen Xu obviously did not mean to explain the discussions in the outside world, but continued to develop the content of "Biochemical Shock".

The art style of the entire game adopts the Victorian and visual art design style, and is rendered in cartoon styles to show the world of steampunk.

This cartoon style also tends to be more detailed in performances like Broadway dramas, and there is still a little difference between the realistic narrative.

Chen Xu and his team have carefully designed the Central City, Saint Elephant Island, Warriors Park, Fink City, Fuli Street.

In his previous life, "Bioshock: Infinity" was able to impress countless players. In addition to its excellent plot, it can be said that it is all kinds of extremely demanding details.

So Chen Xu will also let a vivid Colombia be presented to the players.

In addition, in terms of the story, "Bioshock: Infinite" was developed in the previous life after all.

So in the first generation, there are actually some contents that have some conflicts with the subsequent Infinite China Sea Burial DLC.

So here, Chen Xu will also add some relevant clues to serve as a foreshadowing to the moment when the truth turns back in the end, which will bring players a more shocking performance.

Of course, there is also the most core shaping of Elizabeth.

While outside players are still discussing.

At this time, Chen Xu was shopping with Elizabeth in Colombia.

Well...to be more precise...it should be an AI performance in the test game.

In the game, Elizabeth's actor appears by a well-known drama actor on Broadway.

This is also something Chen Xu intentionally did, because compared to ordinary actors, the art cartoon style of "Biochemical Shock: Infinite" is a bit absurd, so the drama actors have more tension on stage performances, which complement the content of the game.

‘Book! This is the women's restroom!’

Elizabeth, who looked angry, looked at Chen Xu, or Booker in the game.

Chen Xu smiled.

Elizabeth in the game can respond according to the different behaviors of the players.

I walked faster, slower, or I missed some items.

Elizabeth will give feedback on these behaviors.

At the same time, Elizabeth's lines in the game can be said to be very numerous.

To present a vivid AI character to the player, it obviously requires a lot of details to be piled up, but just a simple AI logic.

Chen Xu followed Elizabeth to walk around Columbia City twice, checked all the details before quitting the game.

"How is it, Mr. Chen?" Qin Yi, who was in charge of this, asked excitedly.

Obviously, the Elizabethan performance he made now also made him feel very amazing.

Chen Xu nodded with a smile: "It's very good, but pay attention to more detailed content. We need to make players feel that Elizabeth is not a simple AI, a simple NPC teammate, but their reliable partner."

In the middle of the game, players will briefly lose Elizabeth to adventure alone.

At this time, it is to let the players experience the sudden loneliness, and at the same time let them understand how important Elizabeth is to them.

If you want to make players feel that way, you obviously have to let Elizabeth occupy a certain amount of weight in the minds of players.

What this weight requires is to make the player like this character.
Chapter completed!
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