Chapter 453: Entering the Game Monthly Pass)
The development of "Assassin's Creed" can be said to be relatively smooth.
For various action-related systems, Chen Xu and the entire team have developed so many games, and have basically accumulated a lot of experience.
This work "Assassin's Creed" mainly revolves around stories related to Egio and Altay.
Chen Xu also adopts a large sandbox garage-style design.
The map spanning the game can be said to be quite huge, from Florence during the Renaissance to Jerusalem in the Sanctuary and the subsequent Byzantine.
If you want to do it in an open world model, you can basically only make it like "Red Dead Redemption" to virtualize a few states in reality and then connect them.
At the same time, if it is made into an open world, some additional content must be added to enrich the gameplay.
But for the early Assassin's Creed, especially the stories of characters such as Egio trilogy and Altaïr and Connor, they are not suitable for the open world.
Because the entire character story arrangement is performed completely according to a script without rpg, the rhythm of the entire plot is quite compact.
And if we want to open the world in the city, the rhythm of the entire plot will instantly become fragmented.
Here, Egio wanted to protect his mother and sister, and then went hunting, fishing and playing cards with Da Vinci. Do you think this is true?
Open world or linear games are actually not that simple.
What type of game is and what rhythm players should have when experiencing it. In fact, it is closely integrated with the gameplay and story.
As for Egio's trilogy, the rhythm arrangement of its story is obviously not suitable for the open world.
Therefore, Chen Xu uses a sandbox-style box design, allowing players to focus more on the plot when they are in the main line.
Of course, this does not mean that there are no side quests and collections in the game.
It is still different from the pure linear style of "Unknown Seas". In the original "Assassin's Creed 2", compared to the boring and boring Altaïr's generation, there are actually many side lines and exploratory gameplay in the Egio trilogy.
For example, traditional tomb exploration, guild gameplay in the Brotherhood, tower defense gameplay in the Apocalypse, and side missions such as Da Vinci and Copernicus are all excellent.
In addition to the plot and map settings, Chen Xu has also optimized a lot of battles.
Make the game's combat system more inclined to VR performance, and enrich the following poisons and related NPC chain dynamic reactions after the sprinkling of coins, etc.
At the same time, some bugs in previous lives were also repaired. At least in "Assassin's Creed" developed by Chen Xu, players could not make a fortune by bribing the messenger for 500 yuan, and then stealing back 503.
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As players expect, "Medieval: Save" announced more content gameplay on zeus.
The grand war scenes, high-level plot performance effects, and more detailed gameplay releases have attracted many players.
Cold weapons collide with each other, and the opening and closing look very domineering. In addition, players can also play various identities in the game, not just as soldiers.
It can be a farmer, a blacksmith, or a thief.
Judging from the gameplay, it really makes people feel quite rich.
Chen Xu was not idle either, and released the promotional videos of "Assassin's Creed" one after another, as well as the VR theme entered through Animus.
On the cross at the top of the Cathedral of the Virgin Flowers in Florence, the Apennine Peninsula.
The assassin in a white hood squatted there, overlooking the entire Florence city, and then jumped off with his arms wide open.
Located at the commanding heights at the tower of the Governor's Mansion in Venice, the assassin overlooked the entire Apennine Peninsula and jumped down with his arms wide open.
Florence, the origin of the Renaissance.
Italians with different styles on the streets and alleys.
The harbor city of Aike, which exudes a cold and lonely atmosphere.
Damascus with yellow sand all over his eyes.
The northern kingdom has lush forests and blue harbors, and the southern kingdom rolls yellow sand, which serves as the holy land at the junction of the two kingdoms.
Rome City, Constantinople...
The land that Assassin Masters such as Altaïr and Egio have set foot on is displayed in the video.
Shows the cultural scenery of these specific historical periods.
Unlike the handsome assassin before, the content of the promotional video launched this time is more about showing the game's pictures.
Moreover, because it is produced in the sandbox mode, the plot cg covers the reading bar during the special session.
This makes the picture of "Assassin's Creed" second only to the previous "Underworld".
But at the same time, there is one thing that "Assassin's Creed" that cannot be compared with "Underworld", that is, this game shows the historical style of the past.
With the personal experience of the VR theme, countless players' expectations were directly overwhelming.
The players who were originally facing the handsome Egio resisted and were ready to wait and see again, finally lost the temptation of the VR theme.
They couldn't help but buy pre-orders.
"Damn it, this is not "Assassin's Creed", this is a travel simulator!? This city and scenery are too strong!"
"I understand why Chen Xu was traveling before. I want us to experience the feeling of traveling in the game!"
"233333, is Nebula Games going to switch to a travel company? The previous "Underworld" has now come with the 'Tourism Creed'."
"Stop talking about anything, just this Renaissance Apennine Peninsula feels worth buying!"
Looking at the screen performance of "Assassin's Creed", many players also expressed their purchase.
Just as players were hotly discussed, "Assassin's Creed" and "Medieval: Saving" on Zeus also announced the trial and launch time.
Among them, "Assassin's Creed" will be trialed on September 1st, and the game will be officially launched on September 5th.
"Medieval: Save" is located on September 10th, but Zeus did not choose to start the trial, but announced it to be launched directly, which is obviously full of confidence.
However, Chen Xu did not pay too much attention to Zeus's words.
After all, all the publicity should be done has been done, and the rest is to look at the sales of the game, as well as player feedback and evaluations.
In this work, Chen Xu mainly arranged the story of Egio and Altaïr.
As for the stories of Conner Kenway, Edward Kenway and other assassins, they will be told one by one after another.
After all, "Assassin's Creed" is a very big IP, and it will definitely become a gold signature IP in Nebula Games in the future.
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On September 1st, Song Ren was waiting early in the VR game theme of "Assassin's Creed".
In order to get into the game as soon as possible, he is enjoying the beautiful scenery of Florence at this moment.
But what made him feel a little dissatisfied was that he could move very little.
As soon as you go out, it will show that the synchronization will be lost and then it will be thrown into the white animus space.
And there are not many buildings that can be climbed.
While waiting, Song Ren cut out of the VR theme, opened the communication software and took screenshots to send a message.
"Lao Zhang, are you going to work? Playing games! Look at how exciting the picture of "Assassin's Creed" is. Florence in the Renaissance, by the way, have you been to Italy? Is this Florence in the game very different from reality?" After sending the message, Song Ren laughed twice.
Two or three seconds later, Zhang Yi replied to Song Ren with a message: "Good brother!"
"It's okay, Lao Zhang, you work hard. I'll help you see if the game is fun first, and it's just a trial version. Don't be excited." After sending a message, Song Ren's mind was filled with Zhang Yi's expression and laughed like a barbell.
After 'seducing' Zhang Yi' through the text, Song Ren did not continue to reply.
Because the system prompted him that the time for trial play was already up.
Without any hesitation or hesitation, Song Ren entered the trial version of the game through the Animus in the VR theme.
Chapter completed!