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Chapter 279 Redefine RTS Monthly Pass)

Looking at the screen, Zhang Yi, who was sitting in front of the computer, had only one feeling.

That's just a suffocation.

It feels like having a very delicious big meat bun in front of you.

The fragrance hits you, making you salivate.

At this time you picked up this hot big meat bun.

He bit it hard.

First I felt the fluffy texture of the ordinary white noodles, and the soup from the meat filling inside also penetrated into the dough.

Even your tongue has touched the white noodles that have been stuck to the broth.

But at this moment, someone suddenly took away the bun in front of you and refused to let you eat it.

But in a more excessive way, he did not hide the white bun after he took the meat filling and the soup and dough into one bite.

Instead, I approached your nose and just let you smell it, but I just didn't let you eat it.

You said it too much!?

It's so fucking too much, okay!

Not only Zhang Yi, but all players who have experienced "Warcraft" pre-ordered the first time, and then started to open the official blog to start venting their depression and "anger".

A hot search called "Beat the Dog to Death" unknowingly rushed to the top of the rankings.

However, although this time the players' performance is as aggressive as the original "Monster Hunter: World" trial version.

But more players are also amazed at the performance of the game.

After all, the trial version of "Warcraft" really made them feel so shocking.

All players who have played it are discussing the performance of the game in the relevant game community.

"So... so fucking! It's awesome! Every cg animation feels so shocking!"

"Can't you be shocked? I now understand why this game has a development cost of 700 million yuan!"

"Sure enough, something was wrong from the previous plot. Arthas was indeed degenerate!"

"Prince Lordaeron has become a filial son of Lordaeron, hey..."

"God, Lordaeron's filial son!"

"I feel like Uther is just like the classmates who wrote small reports when they were in school."

"1! I just feel that Uther is saying to Arthas, you can't do this, otherwise I will sue the teacher!"

"I wonder what kind of experience will happen to Alsace in the future, and what is the origin of this Frost Sadness!"

As players discuss Warcraft's popularity has risen sharply.

Although it is just a trial version, it also makes them feel enough.

Whether in terms of graphics, gameplay or content, it is obvious that "Warcraft" has brought too many surprises to players.

In terms of the plot, although it is just a trial version.

However, it can also be seen that "Warcraft" has a world with a huge worldview, and the current stories only reveal the tip of the iceberg of the entire game.

Especially the first chapter of the trial version: Lordaeron's fall, which fully demonstrates its high level.

In terms of gameplay content, although it is only a battle mode, the basic gameplay content has been fully displayed.

The innovation of various types of troops and hero settings in the game is not an exaggeration to say that it is a redefinition of rts.

For most rts players, Warcraft brings them a shock.

The first is the innovation in the game mechanism and a more complete RTS operation.

For example, the patrol, formation, attack, pause, etc. in the game, all of which are very perfect.

In addition, there is a brand new setting of heroes, which makes countless rts players lit up.

Although it is not clear about the performance of multiplayer mode, judging from these contents, as long as you do it in a balanced manner, it is definitely an excellent game.

Not to mention the huge epic story with great connotation, perfect task shaped.

Just a trial version, there is already too much content.

The four major races all have their own plot stories. The story of the beast tribe is drawn from Thrall, the story of the human tribe is drawn from Arthas, and there are stories of the night elves and the undead tribes behind it. Most players have not yet played it, so they are not very clear yet.

And the stories of these plot battles are not divided, but closely connected.

For example, Thrall of the Orc tribe led the orc warrior to rescue Hellscream, showing his hostility to humans.

In the capital of Lordaeron, the comments of the ministers also showed that they were fighting the orcs in full swing.

The so-called plague is associated with the undead tribe.

Including Alsace's fall, it seems that it is inseparable from the natural disasters of death.

The plot attracts some players who are not interested in RTS to buy it.

The unique and novel rts element settings that look very perfect also attract many rts players to buy.

For countless players, one thing they really care about is what kind of performance will be like when "Warcraft" is launched on November 15th.

……………………

In Hero Interactive Entertainment, Zhou Qi looked at the game screen of "Warcraft" on the computer screen in front of him, and was completely confused.

Before this, he had thought about many situations.

But he really didn't expect this situation.

What he thought was bragging was actually real!

These settings of the heroes in "Warcraft" and related RTS elements make Zhou Qi feel very outstanding, at least in terms of gameplay elements.

If the data balance can be adjusted, this is definitely a top RTS masterpiece.

And its hard quality is completely beyond Zhou Qi's expectations.

He thought the so-called development cost of 700 million yuan was just a bragging thing about Nebula Games.

But when he actually played the game, he knew he was wrong.

This is not a bragging thing, this Nebula Game is really an honest person!

What does it mean to be an RTS game, you do such exquisite modeling?

Is there any CG animation that costs money?

You really have to pay 700 million if the development cost is 700 million?

After playing the trial version of "Warcraft", Zhou Qi felt a little numb.

In terms of single-player plot, let alone "Human War", no matter whether it is domestic or foreign, no RTS game can compete with Nebula's "Warcraft" in single-player plot.

Even some rpgs may not be able to be played.

The plot of the game itself is exciting, so I won’t talk about it. The key is that Nebula Games is too willing to spend a lot of money.

So many CG animations are, on the one hand, to introduce relevant background stories to players.

On the other hand, it is also an invisible reward for players to pass levels.

Who is willing to do this in general RTS games?

I heard from the industry that Chen Xu seemed to have painted comics before making games.

Now I am afraid that the game is not improving, so I just use the game to make animations.

Zhou Qi was complaining in his heart.

"I lost half of it, but I haven't completely lost yet. As long as the balance of multiple players in Warcraft battles is not done well, there is still a chance." Zhou Qi took a deep breath and began to hypnosis.

After all, this is Chen Xu's first time doing RTS games, so the balance is not necessarily good.

Moreover, the introduction of heroes seems to have added variable gameplay to the game, but it is also a point of destruction of balance.
Chapter completed!
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