Chapter 160 Really, I believe it!, Monthly Pass)
Everyone was very excited.
VR game is nothing, but the key is this is the first VR production inside Nebula Game!
Although Chen Xu has already said that this thing is just a demo, it is mostly because there is a demand from the game department.
But no matter what, it is also a VR game.
The first batch of people participated in the company's first VR production, which is a very fulfilling and memorable resume.
The other two art teams were very happy.
Ruan Ningxue was also very happy, just for her first time participating in VR production.
"Mr. Chen, what kind of demo we are developing this time!" In the conference room, Ruan Ningxue looked at Chen Xu and asked, the excitement she had not yet passed.
Hearing Ruan Ningxue's words, the other two art employees also looked at Chen Xu with anticipation.
"A story related to family ethics." Chen Xu thought for a while, and then gave a more appropriate description.
Family ethics?
Could it be "Two-Player"?
When he heard the word "family", two dolls and villains appeared in Ruan Ningxue's mind, two villains made of wood and clay.
However, after she saw the title on the big screen, some keywords below, and a simple Lisa concept painting, Ruan Ningxue fell into silence.
It's agreed to be warm!
Looking at the main title of "Silent Hill pt" on the big screen, Lisa, who was missing one eye, rolled her eyes while the other eye was rolling her eyes, and her face was covered in blood and mouthfuls of yellow teeth.
Ruan Ningxue and two other members of the art team who were originally very excited were all in a state of silence.
"As you can see, what we are going to develop next is a horror-themed demo game, which is the main monster in the game, and Lisa, who can also be regarded as the heroine." Chen Xu said with a smile at the three silent people.
From the perspective of visual expression, not to mention that it will be made into VR, this simple concept original painting will have a great impact.
Because it's too hideous.
Of course this is also normal. After all, it is a horror game. If it is not ferocious, how can it scare the players?
Just imagine, if a monster in a horror game turns into a tall and sexy and seductive beauty.
What's this horror game?
Players can't wait to see those "scary" female ghosts, okay?
As long as you are brave, you dare to let the female ghost take maternity leave.
"Mr. Chen...Mr. Chen, is this our new game?" The voice was filled with a hint of tremolo. Ruan Ningxue looked at Chen Xu. It was really that the reality and imagination were too different.
"Don't worry, it's not scary. The more terrifying content in the game is that there is only one embryo except Lisa. Of course, if you are afraid of cockroaches, you have to add a cockroach." Chen Xu said with a smile.
When Ruan Ningxu heard Chen Xu's words, he was speechless.
Really, she believed it!
But Chen Xu didn't lie this time.
This is also the most special part of the demo of "Silent Hill pt".
There were many players in my previous life, including people in the game industry, who called this demo a perfect work.
In fact, this is true. No one can know what the full version of the game is, and it should not be so amazing.
After all, even if Korami and Hideo Kojima were in their previous life, they might not know what the full version looked like because they died.
But as for the demonstration demo, it can only be described as impeccable.
Because it does everything that should be done perfectly.
The sense of space occupation brought by the infinite corridor uses players to push and experience the plot psychology to make players move forward, and then uses darkness and endless corridors to invade visual space.
Although there is only one corridor from beginning to end in the entire scene, it gives players endless oppression.
There is also a sense of powerlessness in color. Whether it is a horror movie or a horror game, color is always the top priority.
In this demo, a warm and pale tone is used very uniquely, that is, in PT, it can be said that more than 80% of the scenes are built with warm colors, except for the dim room that Xiaoqiang crawled through at the beginning.
The entire demonstration uses yellow, brown, red, dark green and other colors, but the light source's expression method is more inclined to cool colors, and a somewhat blue incandescent lamp is chosen.
What's even more terrible is that it is a very dazzling incandescent lamp, but the lighting range is less than a few meters.
This strong contrast brings a sense of cold violence and loneliness.
Unable to vent, cannot speak, cannot express, and various emotions are mixed together, which raises the overall sense of horror to a higher level.
Listen to Chen Xu introducing the relevant settings in the game one by one and the meaning of art.
Ruan Ningxue and others present all felt a little cold.
"Mr. Chen, this will scare the players to death." Ruan Ningxue couldn't help but complain.
"Don't worry, the VR version of this game is not for players to experience, it is all experienced by professionals. In the game, we will also adapt according to the VR device according to the VR device, communicate with the Game Department Research Institute, and conduct double insurance." Chen Xu explained.
……………………
After Chen Xu explained the design concept draft of PT, Ruan Ningxue and two other members of the art group began the corresponding work.
Just as Chen Xu said, the workload is not large and not complicated at all.
The whole game is in a fixed scene, and what changes are the scene's atmosphere, colors, and performance changes in small items such as photos, glass, etc.
Chen Xu began to study the new VR equipment and game production engine.
Chen Xu had already experienced the new VR performance in the research park before.
Of course it is not the kind of black technology implanted by the subconscious mind.
Players should still maintain a state of concentration when playing, and at the same time wear corresponding dynamic capture clothes, such as gloves, etc.
At the same time, the game warehouse is equipped with various action information collection devices. On the one hand, it is to detect the player's physical condition and cut off the link to the game warehouse when it fluctuates.
On the other hand, it is also to create a more realistic experience for players. For example, if players want to run and move their feet slightly, they will make corresponding feedback actions based on the player's reaction in the game warehouse.
Of course, when it comes to a VR game, what actions and how to operate them still depend on the game's design.
For example, if the game does not perform running movements, even if you kick in the game warehouse, the game screen will not provide feedback.
It sounds a bit strange, but after playing for a long time, I get used to it.
Just like a player who has been playing with a mouse and keyboard, he still feels a little uncomfortable when touching the handle for the first time.
But after a long time, I get used to it.
It is precisely because of this that playing VR games still consumes the players' spirit.
At the same time, this is why most VR games cost a lot, because the details that designers need to pile up in the game.
The more details you pile up, the stronger the player’s immersion experience will be. What is this detail? That’s money!
After roughly understanding some key points of VR games and different points from PC games, Chen Xu also began to design some details of "Silent Hill PT".
For action materials, you don’t need Nebula Games to do it. Anyway, there are subsidies on the game department, so you can just outsource them all.
Chapter completed!