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Chapter 135

When Chen Xu was developing a new model in the future.

After a period of promotional preheating, the overseas version of "Dark Souls" was finally released in many countries.

The price of the game varies according to different regional standards.

For example, the price of games in various countries in Europe is 44.9 euros, the price of games is 44.9 US dollars in North America, and the price of games is 44.9 pounds in the UK.

Compared to ordinary masterpieces on the market, the price is $5 cheaper.

Of course, it is still much more expensive compared to China. After all, we are a developing country, so the pricing is naturally cheaper.

After "Dark Souls" was launched.

Many overseas players who have paid attention to the game "Dark Souls" in advance have made purchases as soon as possible.

They are also very curious about games that have given high scores from multiple media such as this gamespot.

As for the name is not worthy of it, it doesn’t matter. Anyway, there is a refund option.

But after entering the game, they were sure of it first.

That is, this game is not a trailer fraud, and the actual experience in the game is not much different from the previous external publicity.

After getting involved in the content of the game, with the advancement of time, players from all over the world soon felt the unique charm of "Dark Souls".

……………………

【You are dead (you                                                            �

In the Ashes Cemetery, Ashes Guda, who has become RBQ in China, finally showed his power overseas again.

Located in different countries, facing different ashes of fire-sending people.

The war halberd in Teacher Guda's hand once again demonstrated its terror.

At the same time, in the carefully crafted death animation, countless foreign players also experienced the original game that they could die so naturally and so colorfully, and also learned a wave of Chinese characters.

When foreign players finally defeated Ashes Guda, they came to the Fire Sacrifice Site and went behind the Losrik's wall.

Just like domestic players, they were all abused and somewhat confused.

Insidious monster layout, cunning evil trap.

All players who are experiencing the game "Dark Souls" were stunned in an instant.

How could there be such a game!

Although before this, game media such as gamespot all mentioned the labels of "malice" and "high difficulty" in the reviews.

But most players didn't care and didn't care at all.

After all, no matter how malicious or difficult a game is, can it still torture them to death?

Now they know, it's really possible!

At the same time, in major community forums, overseas players are basically the same as before domestic players, and the topic comes to discussions on the difficulty of "Dark Souls".

However, compared to the ignorant and ignorant way to open up the land when domestic players knew nothing at the beginning.

A large number of overseas players did not discuss how long it took to discuss the difficulty topic.

On the one hand, it is because media such as gamespot, and even target software, did not avoid this topic when promoting externally. It was just that as players, they did not expect that it would be so difficult.

On the other hand, it is because the various strategy videos of "Dark Souls" in China have not covered all aspects, and the playing routines are still constantly exploring.

But there are some finished products. Some foreign players came to China to transport some strategies and analysis videos related to "Dark Souls".

Including some broadcasters on overseas live broadcast platforms, they also pay attention to some subsequent level strategies for the game "Dark Souls".

This also indirectly accelerates the spread of the gameplay of "Dark Souls".

Therefore, compared with the first domestic players who entered the game and experienced various malicious levels when the game was launched, overseas players can see more detailed strategies, so that their experience in the game is more enjoyable.

Of course it's just a little bit better.

"My God, the difficulty of "Dark Souls" is really too high. I dare say that before I can play this game, I can't believe that any game dares to do this!"

"Yes, the most important thing is that this game does not have the function to choose difficulty. You either accept the difficulty of this game or choose to give up this game."

"I have to say, this is simply too cool. This game company does something that other game companies dare not do. I like this game company and the designers who developed this game."

"I don't know if this game company has any other works!"

"You can go to the oil pipe and take a look. This is the first big game made by this game company. Before that, they were all engaged in independent games, but their works were equally excellent."

"Is that true? I don't know when it will be introduced. I want to know more about their works!"

…………

With the launch of "Dark Souls" overseas, its popularity has gradually increased.

If we only talk about the market of a country, then the domestic population is naturally extremely large.

But compared with the entire overseas market, even if we only count Asia, Europe and North America, the market is very considerable.

As the popularity slowly fermented, a sales volume of "Dark Souls" in the first week of overseas was also successfully released.

The global sales volume in a single day totaled 220,000 copies, which is not high or particularly low. After all, Nebula Games and Chen Xu do not have much influence overseas.

Including the target software issued by agents, there is basically no background.

It is still up to the ratings of media such as gamespot and online advertising promotion that many overseas players know about this game.

Moreover, on the first day, many players were in a wait-and-see state, so sales increased the next day. When the sales volume in the first week of overseas sales were counted, this number had reached 2.3 million.

And with the current popularity, it is obvious that this is not the end yet.

Overseas monthly sales are likely to exceed 4 million copies.

It won't be very difficult.

It almost perfectly reproduces the reactions of domestic players. When players advance the plot little by little and learn about the story of "Dark Souls".

Overseas players have also paid attention to the game plot, and the promotion of target software has been planned in this area.

Working with related video bloggers, various cooked meat videos that analyze the plot background of "Dark Souls" have also allowed overseas players to learn about the epic plot and desperate stories in the game.

All of these have also led to the sales of "Dark Souls" increasing again.

If you include domestic sales, it can be said that it is safe for "Dark Souls" to enter a club with a sales volume of tens of millions.

As for the income, the income is overseas income, related tax filing, etc.
Chapter completed!
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